WebGL Websites

WebGL is now used on production Websites. Take a look!

http://www.myrobotnation.com/

http://www.3dtin.com/

http://robchadwick.com/TerrainEditor/

 

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HTML5 Samples

Here is some nice 2D HTML5 demos.

http://9elements.com/io/projects/html5/canvas/

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Stable Firefox version now supports WebGL

Firefox 4 as been released this morning. This stable version supports WebGL, you just need to activate it. Type “about:config” in the address bar and enter “webgl” in the filter field. Then, double-click the “webgl.force-enabled” entry to change it to “true”. Have fun!

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Runes of Magic takes a wrong turn with Kalydo

Yes, in-browser MMORPG games will have a lot of success in the future. Unfortunately, Runes of Magic is wrong by investing in the Kalydo technologies. Their browser plug-in will soon become obsolete, as the Flash Player plug-in does right now.

Runewaker Entertainment and Frogster should take a look at the new WebGL and WebSocket technologies that will be up in all major stable browsers before they release their plug-in based browser game.

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Internet Explorer 9 beta review

Internet Explorer 9 claimed to be the new big thing, faster and stronger. By the current 9.0.8 version, it still can not run all HTML5 demos and lacks at some CSS3 features.

If you try these simple HTML5 demos, you will also notice that IE9 is slower than Chrome.

Furthermore, IE9 does not support WebGL at all. I just hope that we are not close to a release candidate.

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Open-Source OpenGL Games

For reference, here is some popular open-source OpenGL games.

Open Arena

First-person shooter (FPS) game based heavily on the Quake III Arena style deathmatch.

Visite website »

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WebSocket supported browsers

WebSocket is a protocol that can be used within a browser for real two-way communication with a web server. The current stable browsers that supports WebSocket are Google Chrome and Safari. In addition, Firefox 4 which will soon be available as a stable version will also support this new W3C API.

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WebGL Libraries and Frameworks

WebGL implementation of Google O3D

Visit the website »

Sencha Labs PhiloGL Framework

Visit the website »

GLGE javascript library

Visit the website »

Canvas 3D JS Library (c3DL)

Visit the website »

THREE.JS

Visit the website »

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Stable Chrome version now supports WebGL

Since February 4th, 2011, the stable version of Google Chrome supports the new WebGL implementation. We can’t wait to see this appening on Firefox and Opera, that are now supporting it in their beta releases.

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WebGL Samples

Here is a list of a few great WebGL demos :

http://jabtunes.com/labs/3d/webgl_geometry_tessellation_exploding.html

http://learningthreejs.com/data/2012-05-04-tquery-md2character-a-plugin-for-doom-characters/examples/

http://chandlerprall.github.com/Physijs/examples/jenga.html

http://www.playmapscube.com/

http://zhangbei.github.com/

Google.com Math Graph Function with WebGL

http://stickmanventures.com/labs/demo/webgl-threejs-morph-target

http://granular.cs.umu.se/ammo/Demos/BoxDemo/index.html

http://www.ambiera.at/coppercube/demos/version3/dynamiclight/embedwebgl.html

http://workshop.chromeexperiments.com/bookcase

http://www.airtightinteractive.com/demos/js/nebula/

http://madebyevan.com/webgl-water/

http://www.ro.me (Experiment that needs Chrome Canary for the moment)

http://madebyevan.com/webgl-path-tracing/

http://data-arts.appspot.com/globe

http://playwebgl.com/games/o3d-webgl-pool/

http://www.glge.org/demos/shaderinjection/

http://helloracer.com/webgl/

http://mozillademos.org/demos/globetweeter/demo.html

http://ultravisual.co.uk/blog/wp-content/uploads/2011/03/webgl/car/

http://www.spacegoo.com/maze/

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